We can't add scripts to make mods configurable with a menu This will also require you to package it, and that is impossible (thanks to Lisselli). Can I edit existing scripts and use those? I will try this weekend, unless someone comes with an answer before then. One can't add custom scripts, but are scripts that are attached to a quest also forbidden? Quests pretty much always use a script for starting a scene, for advancing through the stages etc.
This means that you have to use your modspace wisely.
As far as I'm aware, that means no new textures, no new meshes, no new scripts.Īlso, the mod number limit has gone down to 100. The cause of a big part of the trouble is that PS4 doesn't allow external assets. Perhaps other modauthors can help think of workarounds for PS4 problems? I don't own a PS4, but I'd still like to make as many of my mods PS4-friendly as I can and I now want to know exactly what the restrictions are, and what possible workarounds are. As you probably know, making mods for PS4 is not easy.